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The Prestigious ATP World Tour Finals

The ATP World Tour Finals, hosted by the Bjorn Borg Group in Italy, is a premier event in the tennis calendar, showcasing the world's top eight singles players and doubles teams. This prestigious tournament marks the culmination of a grueling year in men's tennis, bringing together the finest talent to compete on an elite stage. As the season draws to a close, fans eagerly anticipate fresh matches that promise thrilling performances and unexpected outcomes. Stay updated with our daily match insights and expert betting predictions to enhance your viewing experience.

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Why Attend the ATP World Tour Finals?

Attending the ATP World Tour Finals offers a unique opportunity to witness some of the best players in the world competing at their highest level. The tournament is renowned for its high-quality facilities and vibrant atmosphere, making it a must-visit for tennis enthusiasts. Here are some compelling reasons to experience this iconic event:

  • Elite Competition: Watch the world's top-ranked players battle it out in a round-robin format followed by knockout rounds.
  • Diverse Locations: Experience different venues across Italy, each offering a unique charm and ambiance.
  • Memorable Moments: Witness history in the making as legendary matches unfold before your eyes.
  • Networking Opportunities: Connect with fellow tennis fans, industry professionals, and players themselves.

Daily Match Updates and Expert Analysis

Our platform provides comprehensive daily updates on all matches at the ATP World Tour Finals. With expert analysis from seasoned tennis commentators, you gain insights into player form, strategies, and potential outcomes. Our content is meticulously crafted to keep you informed and engaged throughout the tournament.

  • Match Summaries: Detailed recaps of each day's action, highlighting key moments and standout performances.
  • Player Profiles: In-depth profiles of participating players, including their strengths, weaknesses, and career highlights.
  • Tactical Breakdowns: Expert commentary on match tactics and pivotal plays that influenced results.
  • Historical Context: Insights into past tournaments and how current events compare to previous years.

Betting Predictions: Expert Insights

For those interested in sports betting, our expert predictions provide valuable guidance. Our team of analysts uses data-driven approaches to forecast match outcomes, offering tips that enhance your betting strategy. Whether you're a seasoned bettor or new to the game, our insights can help you make informed decisions.

  • Prediction Models: Utilize advanced statistical models to predict match outcomes with high accuracy.
  • Betting Tips: Receive daily betting tips tailored to specific matches and players.
  • Risk Assessment: Understand potential risks and rewards associated with different betting options.
  • Odds Analysis: Examine bookmaker odds and identify value bets based on expert analysis.

The Legacy of Bjorn Borg

The Bjorn Borg Group has played a pivotal role in elevating the status of the ATP World Tour Finals. Named after one of tennis's greatest legends, Bjorn Borg himself, this group has been instrumental in organizing events that celebrate excellence in men's tennis. Their commitment to maintaining high standards ensures that each tournament is a memorable experience for players and fans alike.

  • Bjorn Borg's Influence: Learn about Borg's impact on tennis and how his legacy continues through these tournaments.
  • Edition Highlights: Explore past editions of the tournament organized by the Bjorn Borg Group and their historical significance.
  • Innovative Initiatives: Discover new initiatives introduced by the group to enhance fan engagement and player experience.

Fresh Matches: Daily Updates

As the tournament progresses, stay informed with our daily updates on fresh matches. Our team covers every aspect of the competition, ensuring you never miss a beat. Whether it's a thrilling five-setter or a quick straight-sets victory, we provide comprehensive coverage that captures the excitement of each match.

  • Live Reporting: Follow live match reports with real-time updates on scores and key developments.
  • Post-Match Analysis: Delve into post-match analysis to understand what went right or wrong for each player.
  • Social Media Integration: Stay connected through social media channels for instant updates and fan interactions.
  • Videos and Highlights: Watch highlight reels and video analyses to relive the best moments of each match.

The Thrill of Tennis Betting

Betting on tennis adds an extra layer of excitement to watching matches. Our platform offers expert predictions that help you navigate the complexities of sports betting. Whether you're betting on singles or doubles matches, our insights aim to maximize your chances of success.

  • Betting Strategies: Learn effective betting strategies tailored to different types of matches and players.
  • Educational Resources: Access resources that educate you on the nuances of tennis betting.
  • User Community: Join discussions with other bettors to share tips and experiences.
  • Betting Trends: Stay updated on current betting trends and how they influence odds.

Celebrating Tennis Excellence

The ATP World Tour Finals is more than just a tournament; it's a celebration of tennis excellence. Hosted by the Bjorn Borg Group in Italy, this event brings together fans from around the world to witness top-tier competition. Our platform ensures you have access to all the information you need to fully enjoy this remarkable event.

Daily Match Updates: Stay Informed

<|file_sep|>#include "Menu.h" #include "Utils.h" #include "Game.h" namespace Menu { // ======================================================== // Init functions // ======================================================== void Init(void) { Game::Init(); Mix_Music *music = Mix_LoadMUS("assets/sounds/MenuMusic.mp3"); Mix_VolumeMusic(MIX_MAX_VOLUME / MIX_MAX_VOLUME); if (Mix_PlayingMusic() == false) { Mix_PlayMusic(music, -1); } } void Start(void) { Game::Start(); const int windowWidth = SDL_GetWindowSurface(Game::GetWindow())->w; const int windowHeight = SDL_GetWindowSurface(Game::GetWindow())->h; const float textHeight = windowWidth / Game::GetScreenScale() / TEXT_HEIGHT_RATIO; for (int i = 0; i <= NUM_OF_MENU_ITEMS; i++) { m_menuItems[i].SetPos(0, windowHeight - ((i + (i > NUM_OF_MENU_ITEMS / NUM_OF_TEXT_COLUMNS) + NUM_OF_TEXT_COLUMNS) * textHeight)); m_menuItems[i].SetSize(windowWidth / Game::GetScreenScale(), textHeight); m_menuItems[i].SetText(Game::GetRenderer(), textHeight); m_menuItems[i].SetFontColor({255u}); m_menuItems[i].SetBackgroundColor({0u}); m_menuItems[i].SetTextColor({255u}); m_menuItems[i].SetIsEnabled(i == MENU_START_GAME); if (i == MENU_EXIT) { m_menuItems[i].SetText("EXIT", textHeight); m_menuItems[i].SetIsEnabled(true); } else if (i == MENU_OPTIONS) { m_menuItems[i].SetText("OPTIONS", textHeight); m_menuItems[i].SetIsEnabled(false); } else if (i == MENU_START_GAME) { m_menuItems[i].SetText("START GAME", textHeight); m_menuItems[i].SetIsEnabled(true); } } const int iconWidth = windowWidth / Game::GetScreenScale() / ICON_WIDTH_RATIO; const int iconHeight = windowWidth / Game::GetScreenScale() / ICON_HEIGHT_RATIO; SDL_Surface *iconSurface = IMG_Load("assets/images/MenuIcon.png"); for (int i = ICON_START_GAME; i <= ICON_EXIT; i++) { int xPosition = windowWidth / Game::GetScreenScale() / ICON_X_POSITION_RATIO; if (i > ICON_START_GAME) { xPosition += iconWidth; } SDL_Texture *iconTexture = SDL_CreateTextureFromSurface(Game::GetRenderer(), iconSurface); SDL_Rect destRect; destRect.x = xPosition; destRect.y = windowHeight - ((NUM_OF_TEXT_COLUMNS + i - ICON_START_GAME) * textHeight); destRect.w = iconWidth; destRect.h = iconHeight; SDL_RenderCopy(Game::GetRenderer(), iconTexture, nullptr, &destRect); SDL_DestroyTexture(iconTexture); } SDL_FreeSurface(iconSurface); #if !defined(NO_GLEW) #if defined(USE_OPENGL) #ifdef _DEBUG glDebugMessageCallback(DebugMessageCallback, nullptr); #endif #endif #endif #if defined(USE_OPENGL) #ifdef _DEBUG GLenum err; while ((err = glGetError()) != GL_NO_ERROR) { #else GLenum err; if ((err = glGetError()) != GL_NO_ERROR) { #endif #if defined(DEBUG) #endif #if defined(_DEBUG) #endif #if defined(DEBUG) #endif #if defined(_DEBUG) #endif #endif #if defined(USE_OPENGL) #endif #ifdef _DEBUG #endif } void Update(float deltaTime) { #if defined(_DEBUG) #endif #if defined(DEBUG) #endif #if defined(_DEBUG) #endif #if defined(DEBUG) #endif #if defined(_DEBUG) #endif #if defined(DEBUG) #endif #if defined(_DEBUG) #endif #if defined(DEBUG) #endif #if defined(_DEBUG) #endif #if defined(DEBUG) #endif /* if (SDL_HasIntersection(&m_selectedMenuItem->GetPos(), &m_mousePos)) { }*/ SDL_Point mousePos; SDL_GetMouseState(&mousePos.x, &mousePos.y); for (int i = MENU_START_GAME; i <= MENU_EXIT; i++) { if (SDL_HasIntersection(&m_menuItems[i].GetPos(), &mousePos)) { if (m_isMouseDown) { if (m_isSelectingItem && m_previousSelectedMenuItem == m_currentSelectedMenuItem && m_previousSelectedMenuItem != i) { m_previousSelectedMenuItem = m_currentSelectedMenuItem; m_currentSelectedMenuItem = i; Mix_VolumeMusic(MIX_MAX_VOLUME * MIX_VOLUME_SLIDE_SPEED); for (int j = MENU_START_GAME; j <= MENU_EXIT; j++) { if (j == m_previousSelectedMenuItem || j == m_currentSelectedMenuItem) { continue; } Mix_VolumeChunk(m_menuItems[j].GetSound(), MIX_MAX_VOLUME * MIX_VOLUME_SLIDE_SPEED); } Mix_VolumeChunk(m_menuItems[m_previousSelectedMenuItem].GetSound(), MIX_MAX_VOLUME * MIX_VOLUME_SLIDE_SPEED); Mix_VolumeChunk(m_menuItems[m_currentSelectedMenuItem].GetSound(), MIX_MAX_VOLUME * MIX_VOLUME_SLIDE_SPEED); break; } else if (!m_isSelectingItem && m_previousSelectedMenuItem != m_currentSelectedMenuItem && m_currentSelectedMenuItem != i) { m_previousSelectedMenuItem = m_currentSelectedMenuItem; m_currentSelectedMenuItem = i; for (int j = MENU_START_GAME; j <= MENU_EXIT; j++) { if (j == m_previousSelectedMenuItem || j == m_currentSelectedMenuItem) { continue; } Mix_VolumeChunk(m_menuItems[j].GetSound(), MIX_MAX_VOLUME * MIX_VOLUME_SLIDE_SPEED); } Mix_VolumeChunk(m_menuItems[m_previousSelectedMenuItem].GetSound(), MIX_MAX_VOLUME * MIX_VOLUME_SLIDE_SPEED); Mix_VolumeChunk(m_menuItems[m_currentSelectedMenuItem].GetSound(), MIX_MAX_VOLUME * MIX_VOLUME_SLIDE_SPEED); break; } else if (!m_isSelectingItem && m_previousSelectedMenuItem == m_currentSelectedMenuItem && m_currentSelectedMenuItem != i) { m_isSelectingItem = true; for (int j = MENU_START_GAME; j <= MENU_EXIT; j++) { if (j == m_previousSelectedMenuItem || j == m_currentSelectedMenuItem) { continue; } Mix_VolumeChunk(m_menuItems[j].GetSound(), MIX_MAX_VOLUME * MIX_VOLUME_SLIDE_SPEED); } Mix_VolumeChunk(m_menuItems[m_previousSelectedMenuItem].GetSound(), MIX_MAX_VOLUME * MIX_VOLUME_SLIDE_SPEED); Mix_VolumeChunk(m_menuItems[m_currentSelectedMenuItem].GetSound(), MIX_MAX_VOLUME * MIX_VOLUME_SLIDE_SPEED); break; } else if (!m_isSelectingItem && m_previousSelectedMenuItem != m_currentSelectedMenuItem && m_currentSelectedMenuItem == i) { for (int j = MENU_START_GAME; j <= MENU_EXIT; j++) { if (j == m_previousSelectedMenuItem || j == m_currentSelectedMenuItem) { continue; } Mix_VolumeChunk(m_menuItems[j].GetSound(), MIX_MAX_VOLUME * MIX_VOLUME_SLIDE_SPEED); } Mix_VolumeChunk(m_menuItems[m_previousSelectedMenuItem].GetSound(), MIX_MAX_VOLUME * MIX_VOLUME_SLIDE_SPEED); m_isSelectingItem = false; break; } else if (!m_isSelectingItem && m_previousSelectedMenuItem == m_currentSelectedMenuItem && m_currentSelectedMenuItem == i) { /* for (int j = MENU_START_GAME; j <= MENU_EXIT; j++) { if (j != i) { Mix_VolumeChunk(m_menuItems[j].GetSound(), MIX_MAX_VOLUME * MIX_SOUND_SELECTING_ITEM_VOLATILITY_RATE); for (int k=MENU_START_GAME;k<=MENU_EXIT;k++){ if(k==i){ continue; } float vol=0.f; vol=MIX_MAX_VOLUME*MIX_SOUND_SELECTING_ITEM_VOLATILITY_RATE*exp(-MIX_SOUND_SELECTING_ITEM_VOLATILITY_RATE*(abs(j-k)-1)); if(vol<0){ vol=0.f; } printf("vol:%fn",vol); printf("j:%dn",j); printf("k:%dn",k); printf("n"); printf("n"); Mix_VolumeChunk(m_menuItems[k].GetSound(),vol); } continue; } */ /* float vol=0.f; for(int k=MENU_START_GAME;k<=MENU_EXIT;k++){ if(k==i){ continue; } if(k!=j){ vol+=MIX_MAX_VOLUME*MIX_SOUND_SELECTING_ITEM_VOLATILITY_RATE*exp(-MIX_SOUND_SELECTING_ITEM_VOLATILITY_RATE*(abs(j-k)-1)); if(vol<0){ vol=0.f; } continue; } printf("vol:%fn",vol); printf("j:%dn",j); printf("k:%dn",k); printf("n"); printf("n"); }*/ /*for(int k=MENU_START_GAME;k<=MENU_EXIT;k++){ if(k==i){ continue; } else{ float vol=MIX_MAX_VOLUME*MIX_SOUND_SELECTING_ITEM_VOLATILITY_RATE*exp(-MIX_SOUND_SELECTING_ITEM_VOLATILITY_RATE*(abs(k-i)-1)); if(vol<0){ vol=0.f; } Mix_SetPanning(m_menuItems[k].GetSound(),128+(128*vol),128-(128*vol)); } }*/ /*for(int k=MENU_START_GAME;k<=MENU_EXIT;k++){ if(k==i){ continue; } else{ float vol=MIX_MAX_VOLUME*MIX_SOUND_SELECTING_ITEM_VOLATILITY_RATE*exp(-MIX_SOUND_SELECTING_ITEM_VOLATILITY_RATE*(abs(k-i)-1)); if(vol<0){ vol=0.f; } Mix_SetPanning(m_menuItems[k].GetSound(),128+(128*vol),128-(128*vol)); } }*/ /* Mix_SetPanning(m_menuItems[j]->get_sound(),128+(128*MIX_SOUND_SELECTING_ITEM_VOLATILITY_RATE),128-(128*MIX_SOUND_SELECTING_ITEM_VOLATILITY_RATE));*/ /* Mix_SetPanning(m_music,MUSIC_PANNING_LEFT,MUSIC_PANNING_RIGHT);*/ /* Mix_SetPanning(m_music,MUSIC_PANNING_LEFT,MUSIC_PANNING_RIGHT);*/ /* Mix_SetPanning(m_music,MUSIC_PANNING_LEFT,MUSIC_PANNING_RIGHT);*/ /*for(int k=MENU_START_GAME;k<=MENU_EXIT;k++){ if(k==i){ continue; } else{ Mix_SetPanning(m_music,MUSIC_PANNING_LEFT,MUSIC_PANNING_RIGHT); }*/ /*Mix_Set