Expert Overview
The upcoming women’s football match between Sunnana (w) and Uppsala (w) is generating significant interest among betting enthusiasts. Scheduled for August 3, 2025, at 14:00, the game promises to be an exciting encounter with intriguing betting opportunities. Sunnana, playing at home, faces Uppsala in a match where strategic gameplay and defensive tactics could heavily influence the outcome. The predictions indicate a balanced contest with both teams having potential to score, yet with a slight edge towards defensive play in the first half.
Sunnana (w)
Uppsala (w)
(FT)
Predictions:
Market | Prediction | Odd | Result |
---|---|---|---|
Both Teams Not To Score In 1st Half | 98.80% | (0-1) | |
Over 1.5 Goals | 91.50% | (0-1) 1.10 | |
Over 0.5 Goals HT | 91.20% | (0-1) 0-0 1H 1.20 | |
Away Team To Score In 2nd Half | 77.30% | (0-1) | |
Both Teams Not To Score In 2nd Half | 75.80% | (0-1) | |
Sum of Goals 2 or 3 | 73.50% | (0-1) | |
Away Team To Win | 69.90% | (0-1) 1.38 | |
Home Team Not To Score In 1st Half | 65.50% | (0-1) | |
Home Team Not To Score In 2nd Half | 69.50% | (0-1) | |
Away Team To Score In 1st Half | 61.60% | (0-1) | |
Over 2.5 BTTS | 54.70% | (0-1) 1.78 | |
Over 2.5 Goals | 54.00% | (0-1) 1.38 | |
Both Teams To Score | 51.10% | (0-1) 1.57 | |
Avg. Total Goals | 3.71% | (0-1) | |
Avg. Conceded Goals | 1.62% | (0-1) | |
Avg. Goals Scored | 1.60% | (0-1) |
Betting Predictions
1. Both Teams Not To Score In 1st Half
With a high probability of 97.70%, this prediction suggests a cautious start from both teams, possibly focusing on defensive strategies to avoid early goals. This might be due to the high stakes or the tactical approach adopted by both managers.
2. Over 1.5 Goals
The likelihood of more than one and a half goals being scored stands at 90.30%. This indicates an expectation of a relatively high-scoring game, reflecting both teams’ offensive capabilities.
3. Over 0.5 Goals HT
With a probability of 89.00%, it is anticipated that at least one goal will be scored by halftime, suggesting an open and attacking game from the start.
4. Away Team To Score In 2nd Half
Uppsala has a strong chance of scoring in the second half, with odds at 79.20%. This could be attributed to their ability to adapt and capitalize on any weaknesses exposed by Sunnana as the game progresses.
5. Both Teams Not To Score In 2nd Half
The probability of no goals being scored in the second half is calculated at 75.50%, indicating potential fatigue or strategic defensive plays as the match nears its conclusion.
6. Sum of Goals: 2 or 3
The prediction for the total number of goals being either two or three is set at 74.90%, suggesting a moderately scoring game overall.
7. Away Team To Win
The odds favoring Uppsala winning the match are at 72.50%, reflecting their strong performance and possibly better form heading into this fixture.
8. Home Team Not To Score In First Half
Sunnana is predicted not to score in the first half with a probability of 68.00%, possibly due to Uppsala’s robust defense or Sunnana’s cautious approach.
9. Home Team Not To Score In Second Half
The likelihood of Sunnana failing to score in the second half is slightly higher at 69.80%, indicating potential challenges they may face against Uppsala’s defense.
10. Away Team To Score In First Half
Uppsala has a fair chance of scoring early with odds at 59.10%, which could set the tone for their attacking strategy throughout the match.
11. Over 2.5 BTTS (Both Teams To Score)
The probability of both teams scoring over two and a half times is set at 53.00%, suggesting an evenly matched contest with opportunities for both sides.
12. Over 2.5 Goals
wojtektu/face-detection-unity/Assets/FaceDetection/Scripts/CameraAccess.cs
using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class CameraAccess : MonoBehaviour {
public Camera cam;
[HideInInspector]
public bool cameraReady = false;
private bool wasFrontCamera = false;
private bool frontCameraUsed = false;
private bool wasBackCamera = false;
private bool backCameraUsed = false;
public void Start() {
if (cam == null)
cam = Camera.main;
RequestCameraPermission();
}
public void Update() {
if (cameraReady) {
//Unity Editor
#if UNITY_EDITOR
#if UNITY_EDITOR
//Debug.Log(“Camera access granted”);
#endif
if (Input.GetKeyDown(KeyCode.Space)) {
ChangeCameraFacing();
}
}
public void RequestPermissions() {
#if UNITY_IOS
NativeIOSPlugin.RequestCameraPermission(OnCameraAccessGranted);
#endif
}
private void OnCameraAccessGranted()
{
#if UNITY_ANDROID || IOS || UNITY_IPHONE
CameraDevice.onCaptureResult += OnImageCaptured;
#endif
}
#if !UNITY_EDITOR && UNITY_IOS
private void OnImageCaptured(CaptureResult result)
{
Texture2D texture = result?.Texture;
if (texture != null)
NativeIOSPlugin.SetCapturedImage(texture);
else
Debug.Log(“Texture was null”);
}
#endif
#if !UNITY_EDITOR && (UNITY_ANDROID || UNITY_IPHONE)
public void OnImageCaptured(Texture2D texture)
{
if (texture != null) {
Debug.Log(“OnImageCaptured”);
OnImageCaptured(texture);
}
}
#endif
#if !UNITY_EDITOR && (UNITY_ANDROID || UNITY_IPHONE)
private void OnImageCaptured(Texture2D texture)
{
//Debug.Log(“On Image Captured”);
OnImageCaptured(texture);
}
}
public void RequestCameraPermission() {
#if !UNITY_EDITOR && (UNITY_ANDROID || UNITY_IPHONE)
NativeIOSPlugin.RequestCameraPermission(OnCameraAccessGranted);
#else
cameraReady = true;
#endif
}
private void OnCameraAccessGranted(bool granted) {
#if !UNITY_EDITOR && !UNITY_EDITOR
cameraReady = granted;
#endif
}
void Start() {
#if UNITY_IOS || UNITY_IPHONE || UNITY_IOS || IPAD || IPAD || IPAD || IPAD || IOS || IPAD
//Do nothing
#endif
void Update() {
#if UNITY_ANDROID
#if !UNITY_EDITOR && !UNITY_2019_1_OR_NEWER
if (!cameraReady) return;
if (!isFrontCameraInitialized) return;
if (isFrontCameraSelected) { //Check if Front camera is selected.
#if UNITY_ANDROID && !UNITY_EDITOR
if (!isFrontCameraAvailable) return; //If front camera not available then return.
#endif
if (!isFrontCameraSelected) return; //If front camera is selected then return.
#elif UNITY_IPHONE || IPHONE //Check for iOS version support.
#if IOS_VERSION >= IOS_9_0 // Check for iOS version.
#if (IPHONE_VERSION >= IOS_9_0)
// If iOS version is greater than or equal to iOS version.
else if (UIDevice.CurrentDevice.CheckVersion(iOSVersion) >= “9”)
//For example:
else if ((UIDevice.CurrentDevice.CheckVersion == “11”) ||
UIDevice.CurrentDevice.CheckVersion == “11”) {
// Your code here…
}
#endif
}
public override void Draw(RectangleF bounds) {
}
#endif