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IFK Varnamo vs Degerfors IF

Expert Overview: IFK Varnamo vs Degerfors IF

The upcoming match between IFK Varnamo and Degerfors IF promises to be a thrilling encounter, with both teams eager to assert their dominance on the pitch. With an average total goal expectation of 4.79, spectators can anticipate a high-scoring game. Historically, both teams have shown a tendency towards aggressive play, as evidenced by the average goals scored standing at 2.27 and an average of 2.32 goals conceded. The likelihood of both teams scoring is notable at 56.60, suggesting an open game where defensive strategies might be less prioritized.


Betting Predictions

  • Both Teams Not To Score In 1st Half: 86.50
  • Over 1.5 Goals: 77.30
  • Under 5.5 Cards: 75.30
  • Away Team Not To Score In 1st Half: 78.60
  • Over 0.5 Goals HT: 75.50
  • Over 2.5 Goals: 69.00
  • Last Goal 73+ Minutes: 68.80
  • Goal In Last 15 Minutes: 66.80
  • Home Team Not To Score In 1st Half: 59.70
  • Home Team To Score In 2nd Half: 62.20
  • Both Teams Not To Score In 2nd Half: 58.90
  • First Goal 30+ Minutes: 59.30
  • Both Teams To Score: 56.60
  • Under 4.5 Cards: 58.50
  • Away Team To Score In 2nd Half: 58.90
  • Goal In Last 10 Minutes: 55.50
  • Over 2.5 BTTS: 54.40

Predictions Insights

The prediction for both teams not to score in the first half is particularly high at 86.50, indicating expectations of a slow start possibly due to strategic caution or weather conditions affecting play early on. The over/under goals betting reflects an anticipated dynamic shift as the match progresses, with over 1.5 goals and over 2.5 goals having significant odds at 77.30 and 69.00 respectively, hinting at a potential escalation in offensive play as the match heats up.

The likelihood of a goal in the last quarter of the match is also substantial, with odds for a goal in the last ten minutes at a compelling low of 55.50 and last goal after the seventy-third minute at an enticingly low of 68.80, suggesting that either team might push hard for a late winner or equalizer, reflecting typical patterns observed in matches where points are crucial.

In terms of discipline, under betting for cards indicates expectations for controlled aggression with under five and a half cards at odds of 75.30 and under four and a half cards at odds of even more favorable rates of 58.50.

The averages for yellow cards (1.97) and red cards (0.86) further suggest that while fouls are expected, they may not dominate proceedings to an extent that significantly disrupts gameplay or affects outcomes.

All these factors combined point towards an engaging match where tactical plays in the second half could prove decisive in determining the final outcome.

Additionakevinkang/ios_deviceid/deviceid/ViewController.m
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//

#import “ViewController.h”
#import “MSIDDeviceInfo.h”

@interface ViewController ()

@end

@implementation ViewController

– (void)viewDidLoad {
[super viewDidLoad];

MSIDDeviceInfo *deviceInfo = [MSIDDeviceInfo sharedInstance];

NSLog(@”UDID: %@”, deviceInfo.udid);
NSLog(@”IdentifierForVendor: %@”, deviceInfo.identifierForVendor);
}

@end
kevinkang/ios_deviceid/README.md
# ios_deviceid
[![CI](https://github.com/AzureAD/microsoft-authentication-library-for-objc/workflows/CI/badge.svg?branch=master)](https://github.com/AzureAD/microsoft-authentication-library-for-objc/actions?query=workflow%3ACI+branch%3Amaster)
[![codecov](https://codecov.io/gh/AzureAD/microsoft-authentication-library-for-objc/branch/master/graph/badge.svg)](https://codecov.io/gh/AzureAD/microsoft-authentication-library-for-objc)
[![Version](https://img.shields.io/cocoapods/v/MicrosoftAuthenticator.svg?style=flat)](https://cocoapods.org/pods/MicrosoftAuthenticator)
[![License](https://img.shields.io/cocoapods/l/MicrosoftAuthenticator.svg?style=flat)](http://cocoapods.org/pods/MicrosoftAuthenticator)
[![Platform](https://img.shields.io/cocoapods/p/MicrosoftAuthenticator.svg?style=flat)](http://cocoapods.org/pods/MicrosoftAuthenticator)

A simple sample app to show how to retrieve UDID in iOS apps.

This app is based on https://github.com/kevinkang/deviceid

## Prerequisites

– Xcode v11.x or above
– CocoaPods v1.x

## Getting started

### Install dependencies

Install CocoaPods if you haven’t already done so:

bash
$ sudo gem install cocoapods

Install project dependencies:

bash
$ pod install

### Build & run

Open `deviceid.xcworkspace` in Xcode.

Hit `Command-R` to build & run.
kevinkang/ios_deviceid/deviceid/AppDelegate.h
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//

#import

@interface AppDelegate : UIResponder

@property (nonatomic, strong) UIWindow *window;

@end

kevinkang/ios_deviceid/deviceid/MSIDDeviceInfo.h
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//

#import

NS_ASSUME_NONNULL_BEGIN

@interface MSIDDeviceInfo : NSObject

@property(nonatomic, readonly) NSString *udid;
@property(nonatomic, readonly) NSUUID *identifierForVendor;

+ (instancetype)sharedInstance;

@end

NS_ASSUME_NONNULL_END
# Uncomment this line to define a global platform for your project
platform :ios, ’11’

target ‘deviceid’ do
pod ‘MSAL’, ‘~>1’
end
kevinkang/ios_deviceid/deviceid/ViewController.h
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//

#import

@interface ViewController : UIViewController

@end

qianshenfei/QSFBaseProject/QSFBaseProject/QSFBaseProject/QSFBaseProject/UI/Base/QSFBaseNavigationController.h
//
// QSFBaseNavigationController.h
// QSFBaseProject
//
// Created by qianshenfei on /2018-09-28.
// Copyright © qianshenfei All rights reserved.

#import “QSFBaseViewController.h”

@interface QSFBaseNavigationController : UINavigationController

@end
qianshenfei/QSFBaseProject/QSFBaseProject/QSFBaseProject/QSFBaseProject/UI/Base/QSFBarrageView.m
//
// QSFBarrageView.m
// QSFBaseProject
//
// Created by qianshenfei on /2018-09-28.
// Copyright © qianshenfei All rights reserved.

#import “QSFBarrageView.h”
#import “QSFBarrageItemModel.h”
#import “QSFBarrageItemView.h”

@interface QSFBarrageView ()

@property (nonatomic , strong) NSMutableArray *barrageModels;
@property (nonatomic , strong) NSMutableArray *barrageViews;

@property (nonatomic , assign) NSTimeInterval lastUpdateTime;
@property (nonatomic , assign) CGFloat barrageInterval;

@end

@implementation QSFBarrageView

– (instancetype)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
self.barrageInterval = .3f;

[self addObserver:self forKeyPath:@”barrageModels” options:NSKeyValueObservingOptionNew context:nil];

[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(removeAllBarrages:) name:UIApplicationDidReceiveMemoryWarningNotification object:nil];

self.backgroundColor = [UIColor clearColor];

[self addGestureRecognizer:[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(removeAllBarrages:)]];

}
return self;
}

– (void)dealloc {
[self removeObserver:self forKeyPath:@”barrageModels”];

[[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationDidReceiveMemoryWarningNotification object:nil];
}

#pragma mark – KVO Methods

– (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context {

if ([keyPath isEqualToString:@”barrageModels”]) {

dispatch_async(dispatch_get_main_queue(), ^{

[self removeAllBarrages:nil];

for (QSFBarrageItemModel *model in self.barrageModels) {
[self createBarrageWithModel:model];
if ([self.delegate respondsToSelector:@selector(QSFBarrageView:didCreateBarrage:)]) {
[self.delegate QSFBarrageView:self didCreateBarrage:model.barrageView];
}
}

});

} else {

[super observeValueForKeyPath:keyPath ofObject:object change:change context:context];

}
}

#pragma mark – Private Methods

– (void)createBarrageWithModel:(QSFBarrageItemModel *)model {

//计算位置(水平屏幕中心)

CGFloat centerWidth = CGRectGetWidth([UIScreen mainScreen].bounds)/2;

CGFloat x = centerWidth + model.positionX;

CGFloat y = model.positionY;

//计算速度

CGFloat speed = model.speed + arc4random_uniform(5);

//创建弹幕

QSFBarrageItemView *view = [[QSFBarrageItemView alloc] initWithFrame:CGRectMake(x, y, model.width + model.marginLeft + model.marginRight, model.height + model.marginTop + model.marginBottom)];

view.text = model.text;

view.textColor = model.textColor;

view.font = model.font;

view.speed = speed;

view.bounceAnimationEnabled = model.bounceAnimationEnabled;

view.fadeAnimationEnabled = model.fadeAnimationEnabled;

view.maxVisibleDuration = model.maxVisibleDuration;

view.layer.anchorPoint = CGPointMake(0.f, .5f);

[self addSubview:view];

[self.barrageViews addObject:view];
}

– (void)removeAllBarrages:(NSNotification *)notification {

if ([notification.name isEqualToString:UIApplicationDidReceiveMemoryWarningNotification]) {

[self removeAllObjectsFromBarrages:YES animated:YES completion:nil];

return ;

}

[self removeAllObjectsFromBarrages:NO animated:YES completion:^{

if ([self.delegate respondsToSelector:@selector(QSFBarrageViewDidRemoveAllBarrages:)]) {
[self.delegate QSFBarrageViewDidRemoveAllBarrages:self];
}

}];
}

– (void)removeAllObjectsFromBarrages:(BOOL)animated completion:(void(^)(void))completion {

[UIView animateWithDuration:animated ? .3f : .0f animations:^{

self.transform = CGAffineTransformMakeTranslation(CGRectGetWidth(self.frame), CGRectGetHeight(self.frame));

} completion:^(BOOL finished) {

if (!animated || finished) {

while(self.barrageViews.count >0 ) {
QSFBarrageItemView *view = self.barrageViews.firstObject;
[view removeFromSuperview];
[self.barrageViews removeObjectAtIndex:0];
}

completion();

}

}];
}

#pragma mark – Public Methods

– (void)setBurst:(NSArray *)models interval:(NSTimeInterval)interval completion:(void(^)(void))completion{

self.lastUpdateTime = CACurrentMediaTime();

self.burstInterval = interval;

self.burstModels = models.mutableCopy;

if ([self.delegate respondsToSelector:@selector(QSFBarrageViewWillStart:)]) {
[self.delegate QSFBarrageViewWillStart:self];
}

}

#pragma mark – Timer Methods

-(void)setTimer{

}

-(void)invalidateTimer{

}

#pragma mark – Setter Getter Methods

-(NSMutableArray *)burrstModels{

if (!_burstModels && _burstModels.count <=0 ) return nil;

return _burstModels;

}

-(NSMutableArray *)burrstModels{

if (!_burstModels && _burstModels.count <=0 ) return nil;

return _burstModels.mutableCopy;

}

-(NSMutableArray *)burrstModels{

}

-(NSMutableArray *)burrstViews{

}

-(NSMutableArray *)burrstViews{

}

-(NSTimeInterval)burrstInterval{

}

-(NSTimeInterval)burrstInterval{

}
@end

@implementation QSFBargaeItemModel

@end

@implementation QSFBargaeItemView

@end

qianshenfei/QSFBaseProject/QSFBaseProject/QSFBaseProject/QSFBaseProject/UI/Base/QSFDropMenu.m
//
// QSFDropMenu.m
// QSFBaseProject
//
// Created by qianshenfei on /2018-09-28.
// Copyright © qianshenfei All rights reserved.

#import “QSFDropMenu.h”
#import “QSFDropMenuItemCell.h”

@interface QSFDropMenu ()

@property(nonatomic , strong) UITableView *tableView;

@property(nonatomic , strong) UIView *backGroundView;

@property(nonatomic , copy) NSArray *items;

@property(nonatomic , assign , getter=isShowMenuItems ) BOOL showMenuItems;

@end

@implementation QSFDropMenu

#pragma mark – life cycle

-(instancetype)initWithItems:(NSArray *)items frame:(CGRect)frame{

self = [super initWithFrame:frame];

if(self){

self.items = items;

[self addSubview:self.tableView];

[self setupGestures];

self.showMenuItems = NO;

}
return self;

}

#pragma mark – private methods

-(void)setupGestures{

UITapGestureRecognizer *tapGestureRecongnizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(dissmiss)];

[self addGestureRecognizer:tapGestureRecongnizer];

}

#pragma mark – public methods

-(void)dissmiss{

self.showMenuItems ? [self dismiss] : nil;

}

#pragma mark – tableview delegate

-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{

return self.items.count;

}

-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{

QSFDropMenuItemCell *cell = [tableView dequeueReusableCellWithIdentifier:kCellIdentifier forIndexPath:indexPath];

cell.item = self.items[indexPath.row];

return cell;

}

-(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath{

return kCellHeight;

}

#pragma mark – tableview datasource

-(NSInteger)tableViewDataSourceCount{

return self.items.count;

}

#pragma mark – setter getter methods

-(UITableView *)tableView{

if(!_tableView){

_tableView= [[UITableView alloc] initWithFrame:CGRectMake(0.f,kScreenHeight,kScreenWidth,kCellHeight*self.items.count)];

_tableView.separatorStyle=UITableViewCellSeparatorStyleNone;

_tableView.delegate=self;

_tableView.dataSource=self;

UINib *nib=[UINib nibWithNibName:kCellIdentifier bundle:nil];

[_tableView registerNib:nib forCellReuseIdentifier:kCellIdentifier];

}
return _tableView;

}

-(UIView *)backGroundView{

if(!_backGroundView){

_backGroundView= [[UIView alloc] initWithFrame:[UIScreen mainScreen].bounds];

_backGroundView.backgroundColor=[UIColor blackColor];

_backGroundView.alpha=0.f;

UITapGestureRecognizer *tapGestureRecongnizer=[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(dissmiss)];

[_backGroundView addGestureRecognizer:tapGestureRecongnizer];

UIView *gradientLayer=[[UIView alloc]initWithFrame:_backGroundView.bounds];

CAGradientLayer *gradientLayerCAGradientLayer=[CAGradientLayer layer];

gradientLayerCAGradientLayer.frame=gradientLayer.bounds;

gradientLayerCAGradientLayer.colors=@[(id)[UIColor clearColor].CGColor,(id)[UIColor blackColor].CGColor];

gradientLayerCAGradientLayer.startPoint=CGPointMake(0.f,.5f);

gradientLayerCAGradientLayer.endPoint=CGPointMake(1.f,.5f);

gradientLayer.layer.mask=gradientLayerCAGradientLayer;

[_backGroundView addSubview:gradientLayer];

}
return _backGroundView;

}

#pragma mark – public methods

-(void)show{

self.backGroundView.alpha=0.f;

self.backGroundView.hidden=NO;

self.showMenuItems=YES;

self.tableView